Magic: the Gathering – Commander

Magic: The Gathering Commander will consist of five different 100-card singleton decks, each with a suggested retail price of $29.99, releasing on Friday, June 17. To continue the tradition of oversized cards associated with our multiplayer releases, each deck will also include three premium oversized legendary commander cards that can be used in lieu of the normal versions of the cards (which are also in the deck).

The 51 new cards will be legal in Eternal formats (that’s Vintage and Legacy), but they will not be legal in Standard, Extended, or Block Constructed.

Preorder your set of all 5 Commander decks for $149.99 today!

Paradox is also running a weekly Commander league, every Tuesday night, with open play from 5-9 PM. The league fee for each month is $20, which will go to prizes both for each night as well as at the end of the month. Games will be multiplayer, in tables of roughly 4 players. Instead of simply recording wins and losses, we will be using a point-based system also used by Armada Games. Players will earn points for completing certain objectives, much like Magic 100 or Xbox Achievements. The point system for the June league is listed below:

-4 Point

But we just started – Eliminating a player prior to their 5th turn.

-2 Points

Chasm – Be the instigator of wrecking one or more players mana bases. This includes spells like Choke, Armageddon, Bust, etc. (This penalty is in the spirit of the rule, and not the letter of the rule, effects that would reset the board for all or most of the players at the table will be awarded this penalty. This can be awarded to the same player more than once per pod. Use of an Annihilator trigger to wreck your own mana base DOES NOT give the controller of Annihilator this award.)

Only there for its color – Finish the game without playing your General. If a player did not have the ability to cast their general during the game, they do not receive this award.

-1 Point

Greedy McGreederson – Take 3 or more Turns in a row. This can be awarded more than once.

Stupidity Minor – Arguing with another player over a card and being wrong about the card.

Variable Points

Flush – +1 point for each color in the creatures – Control five non-token creatures of EXACTLY the same color (five green creatures, or green and red creatures, but not three green and 2 green and red). This will be awarded only when the stack is empty. This may only be awarded to an individual player once per pod, although it may be awarded to multiple players.

+1 Point

123’s – Play the third spell that’s converted mana cost is the third number in a row. Player A plays Mogg Fanatic (CMC 1) then Vexing Shusher (CMC 2) then Player B resolves Volcanic Fallout (CMC 3) Player B would be awarded this. If Player C then casts Chameleon Colossus Player C would get an extra point for follow this pattern and each successive spell resolving in an increasing fashion would awarded 1 point. [This award can be achieves over multiple player turns.]

Attention – Deal 6 or more damage to yourself in 1 turn. (A player cannot get both Attention and Intention in the same turn.)

BAFFROOM! – Activate Level Up on a creature enough times to make it its strongest version (aka its 3rd line of levels.)

Blackjack – Control two creatures whose total power is exactly 21.

Block! – Give another player a creature you own.

Block Party – Have a permanent in play or spell present on the stack from each set of any block. The blocks are Ice Age, Invasion, Kamigawa, Lorwyn-Shadowmoor, Masques, Mirage, Mirrodin, Odyssey, Onslaught, Ravnica, Shards of Alara, Tempest, Time Spiral, Urza, Zendikar. (Basic Lands from those sets do not count.)

Chumpzilla – Control 10 or more token creatures.

Clash of the Titans – Control 5+ Legendary Creatures

Collusion FTW – Give another player an extra turn.

Copycat – First player to copy a spell or permanent of an opponent.

Danger Zone – Eliminate an opponent while your life is less than 5.

Die Already – Survive after being attacked for lethal damage 3 different times.

Double Take – First player to control two functionally identical non-token creatures with different names. Creatures must have the same power, toughness, converted mana cost and all abilities (such as Grizzly Bears and Balduvian Bears), but not necessarily color (such as Prodigal Sorcerer and Prodigal Pyromancer). This will be awarded only when the stack is empty. (Copies and Clones don’t count).

Edge of Disaster – First player to have fewer than ten cards in his or her library.

First Blood – First player to destroy another player’s creature. This can be done through lethal damage, destroy effects, or exile effects.

Flow of Ideas – Control 3 or more permanents with chainable names. Example: Sword of Fire and Ice -> Ice Cage -> Cage of Hands. An additional point is awarded for each additional card that makes the chain.

Forth Times the Charm – Resolve your General 4 times in a single game from the Command Zone.

Full Grip – Draw 20 or more cards in one turn. (A player may not get Kung Fu Grip and Full Grip in the same turn.)

Generalissimo – Eliminate a player with General damage. Can be awarded more than once.

Good Samaritan – Intentionally cause an opponent to gain 10+ life in one shot (getting your Beacon of Immortality redirected doesn’t count for you, but for the person who redirected it).

Generosity – Make another player draw 3 or more cards in one turn. (Having Howling Mine and Font of Mythos in play does not give this award.)

Hey, That’s Mine! – Gain control of a permanent you own from another player.

Hot Potato – Redirect any portion of non combat damage directed at you to another opponent.

I Got This – Eliminate an opponent during another opponents turn.

I Suck – Be eliminated from the game or have it end when you have 0 points. This checks after “It was a valiant effort” but after “I’m Out”.

I Think You Dropped This
– Gain control of a permanent an opponent controls without a switch.

I’m Out – Be the first player eliminated from the table.

I’m Probably Next – Have the lowest life total, which must be lower than 10, when the first player is killed.

Indiana Jones – Control 5 or more non-land, non-creature artifacts.

Iron Man – Equip a creature with 4 or more equipments.

It was a Valiant Attempt – If the game finishes with the same number of players that it started with, each player is awarded 1 point.

It’s Waffer Thin – Eliminate an opponent with a 1/1 creature.

Just Enough – Deal exactly lethal non-General damage to a player who is at 7 or more life.

Let’s Do That Again
– Save an opponent from taking lethal damage. (This can be through prevention or redirection of damage, whether it be direct or from creatures, or through the use of life gaining spells or abilities. This award can only be earned once per opponent saved, multiple saves of the same opponent by the same person do not count.)

Look at Me – Be the last player remaining in a pod.

Lucky 13 – Have a single creature deal exactly 13 points of combat damage to a player in one hit.

Mine. Mine! MINE! – Control 1+ permanent owned by each other player that started the game.

Send it back – Eliminate a player with a spell or permanent they own.

SOLVED! – Distroy or Exile a Maze of Ith, Mystifying Maze, or Pravh, Spires of Order.

Start with the Top – Destroy or Exile a Sensei’s Divining Top you don’t control.

Straight – Control at least one creature of five consecutive powers (for example, Mogg Fanatic, Jackal Pup, Mogg Flunkies, Ravenous Baloth, Shivan Dragon). This will be awarded only when the stack is empty. This may only be awarded to an individual player once per pod, although it may be awarded to multiple players.

Suicide Bomber
– Eliminate all remaining players at the same time (yes this includes you).

They are GIANT! – Control creatures with 10+ +1/+1 counters on them.

Tribal Dance – Control 7 or more non-token creatures of the same creature type.

What Goes Around – Take control of a permanent that an opponent took control of from another opponent.

Where’s Timmy – Put an opponent at 1 life.

+2 Points

Cramped Quarters – Control at least 40 different non-token permanents at the same time.

Here we come again! – Have 2+ extra combat steps in a single turn.

I Brought Friends – Control 3+ Planeswalkers at the same time.

Intention – Deal 12 or more damage to yourself in 1 turn. (A player cannot get both Attention and Intention in the same turn.)

Salsa Dancer – Cast the fifth spell on a single stack, cannot be awarded in the same stack as Flamenco Dancer. Copies of spells do not count.

Three’s Not a Crowd – Resolve three different non-land permanents of three different types on the same turn. This may only be awarded to an individual player once per pod, although it may be awarded to multiple players. (Non-land permanent types are Artifact, Creature, Enchantment, and Planeswalker. Resolving a spell that is any combination of permanent types will count as one or the other, not both. Example – Enigma Sphinx is an Artifact Creature; you must choose whether it will count for your Artifact or your Creature for this award.)

You’re Outta Here – Kill a player or being directly responsible for a player’s elimination. There is the obvious – controlling the source of the damage (whether it’s direct or creatures). This also includes, although is not limited to alternate methods, such as controlling the Howling Mine that makes the player deck himself, or redirecting lethal damage to someone. (Player A plays Fireball, Player B Swerves the Fireball to Player C.) This can be awarded more than once to the same player.

+3 Points

ABC’s – Resolve the third spell that starts with a third consecutive letter, one additional point to a player who continues the chain. For example Player A plays Storm Herd, Player B casts Terminate then Unsummon. Player B gets 3 points. Player C then plays Venser and gets 1 Point. Player B then plays Withered Wretch and gets 1 point. Player D casts Wrath of God, therefore breaking the chain.

Get There – Cast your general when total cost is 20 or more.

+4 Points

The Cheese Stands Alone – Win the game with 2 or more opponents still in the game.

End of Game Points

+2 Points – By Each Their Own –- If every player eliminated from the game is eliminated by a different State Based Action, each player on the table receives this accomplishment. The ways to lose are: Drawing from an empty library, General Damage, Life at 0 or less, 10 poison counters.

+1 Point – The Bigger They Are, the Harder They Fall — The person with the highest life total when he/she died (for combat death, look at the life total before combat damage was applied) wins a point.

+1 Point – He Who Dies With the Most Toys, Loses — The person who had the least artifacts in play when he/she died wins a point.

+1 Point – What Friends? — The person who had the least creatures in play when he/she died wins a point.

+1 Point – Huge Tracts of Land — The person who had the least lands in play when he/she died wins a point.